After starting the Gamecredits daemon I see the following output in the console:
GetNextWorkRequired RETARGET
Before: 1e0ffff0 00000ffff0000000000000000000000000000000000000000000000000000000
After: 1e03fffc 000003fffc000000000000000000000000000000000000000000000000000000
GetNextWorkRequired RETARGET
Before: 1e03fffc 000003fffc000000000000000000000000000000000000000000000000000000
After: 1e00ffff 000000ffff000000000000000000000000000000000000000000000000000000
GetNextWorkRequired RETARGET
Before: 1e00ffff 000000ffff000000000000000000000000000000000000000000000000000000
After: 1d5b3c29 0000005b3c299cd9cd9cd9cd9cd9cd9cd9cd9cd9cd9cd9cd9cd9cd9cd9cd9cd9
GetNextWorkRequired RETARGET
Before: 1d5b3c29 0000005b3c290000000000000000000000000000000000000000000000000000
After: 1d1f0b95 0000001f0b951000000000000000000000000000000000000000000000000000
GetNextWorkRequired RETARGET
Before: 1d1f0b95 0000001f0b950000000000000000000000000000000000000000000000000000
After: 1d07c2e5 00000007c2e54000000000000000000000000000000000000000000000000000
GetNextWorkRequired RETARGET
Before: 1d07c2e5 00000007c2e50000000000000000000000000000000000000000000000000000
After: 1d01f0b9 00000001f0b94000000000000000000000000000000000000000000000000000
GetNextWorkRequired RETARGET
Before: 1d01f0b9 00000001f0b90000000000000000000000000000000000000000000000000000
After: 1c7c2e40 000000007c2e4000000000000000000000000000000000000000000000000000
Any idea why this is happening? Bug or expected?
Expected. It's because we changed the way it retargets to fix a major break in the chain back in May. Anything before that tends to screw up a couple times on sync. Once all those blocks are indexed, there's no errors.
We should start a wiki for this sort of thing

Sorry for the scare, but it's not a problem.
Okay, thanks, restarting gamecredits sync now.
However, shouldn't those lines be going silently to debug.log rather than console when client is running as a daemon?