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    Author Topic: Dragon Knights of Valeria 2: Universe (BTC, LTC, DOGE, HYPER, ANTIM!)  (Read 28085 times)
    black_wulf
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    October 02, 2017, 06:34:38 PM
    Last edit: October 02, 2017, 06:50:39 PM by black_wulf
     #341

    It may be a bit late for me really since someone stole eight billion credits from my ports (not naming names but he's lupine and he's dark!  Tongue) - but I'd like have a way to protect ports.  Perhaps a cloaking device that you have to buy with Credits (a million?) and then it will only be active as long as you have enough Energy.  Your Battle  Cruiser donates enough energy to run it (ten thousand per hour?) and it switches off if you ever run out of energy.

    Being cloaked would allow your port(s) to be invisible - so not showing up on the Nearby Ports list and not showing up to be attacked if you're at the location, but the player themselves would of course be able to see them and from the Your Ports list.
    Well, I guess you are Thaine?
    You're the only one with 8KKK on my list.
    http://prntscr.com/gsegy7

    would make Ports a safe investment. Don't add it!

    Nah I'm Waldo, I didn't mean 8Bn in one go!

    Hmm... the person stealing countless billions from ports doesn't want the ability to make them safe...  Grin

    I gave this some thought btw, it's not merely a reaction to being raided myself.  I would only be for it if the price was quite high.  It's a tricky balancing act but with no fleet size bonus added to Port drones and *cough* some people's fleets being so huge that there is no feasible way to actually defend, which makes ports pretty pointless from the point of view of interest.

    An alternative idea is to incorporate something like DKV had - being able to buy safety deposit for your ports, 1% at a time, so that you could be attacked without losing absolutely everything.  Since Port defences are so under-powered compared to player fleets (and I have benefited from this disparity myself on occasion) I think each player should be limited to one attack per port per 24 hours.

    Anyway I'm just knocking the ideas around.  As it is I think it's pretty overwhelmingly lop-sided in favour of the raiding party.  Now I don't think raiding should be discouraged as it's an important part of the game, but I do feel it should be a little more balanced than it is currently.  

    I think  Planet should get a buff for Mines and make their storage capacity much higher, maybe removing pvp from planets? (Planets are Useless rightnow, it should be changed)
    and ports should be more like lots of profit but high risk.


    @CryptoDatabase
    My Allianceship level is displayed wrong, and i think you can remove the message from planets with the negativ Credits.
    Still having the Problem with ioncubes not working
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