So I think that for this to succeed the app will HAVE to be used, your projections go from 60 users in March 2018 to
18,000 users in June. This is pretty rapid growth, how do you plan to achieve this?
Im sure that you have answered this somewhere but sorry I don't want to dig through the ANN, we kinda need a centralized source
of information here.
Hey, thanks for your questions.
For Shopomy to succeed, Shopomy will have to be used by at least 300 users in one city, I think. However, there are other use cases for Goodomy in development. Shopomy is just the first one and the focus for now.
That is to say, the success of Goodomy won't depend on the app's success.
The growth would be measured weekly per location. 60 users is the approximate test base for the first market (e.g., Los Angeles) with other cities being pushed after that. The March-June period being about 12-15 weeks and about 50% growth week-on-week across all locations until it hits a saturation level. 200-500% weekly growth for the first few months is not uncommon for apps that have similar economic or gamification features.
Also FITE is part of REMI that will help businesses make use of the platform, they also have a projection going from 12 to 850
in those months. I'm still not sure what they are though? Are they like a different type of user?
You can think of FITE as store listings, and REMI as the process behind the listings.
I may create a "bluepaper" that details the logic behind these processes when phase 2 is released. But it's also good to see it in action.
Lastly I noticed Ad revenue projected for 2018, how do you intend to integrate this? An ad free app would be ideal in my opinion.
These won't be the typical mobile ads but promoted listings, like ebay or Amazon. It won't interrupt the user experience in any way.
this is all constructive criticism at worse, i like this project or i wouldn't be here
A pleasure! It helps the process and lets me know what people are thinking. If you have any other questions or suggestions please feel free.