Hello,
Can you explain why you need 540,000 ETH for a cloud gaming platform?
Yeah that's kinda mystery to me too. The whole point of making p2p cloud gaming platform is to cut the costs of maintaining the system. $160 million is a bit funny numbers for the company which core idea is to save their money.
By the way, I didn't even find any info about how they're going to deal with the miners whose computer is shutting down during the session or having bad internet connection.
Furthermore, I would like to know how their software is going to control the game client making the miner to send save data to the playkey's server. What if miner disappears suddenly destroying the player's progress?
about 540,000 ETH..
here everything is simple: the more budget we have - the more opportunities to attract customers - the faster we scale. The more money we attract, the more markets we can reach.
about miners whose computer is shutting down during the session or destroying the player's progress.. Gaming time (session) will be recounted not only in the beginning and in the end, so 1) if the session fails - miner gets less money and 2) his rating in the system goes down, next time users will choose another miner