Who will use this project?? As for me the usecase here is very limited
There are various layers in the Selfie GO environment, which allow us to acquire three different,
large social groups.
Group 1
The first and most numerous group is girls aged 18-28 years, interested in their self-realization.
The Selfie GO mechanics are aimed at them.
group 2
The second group consists of the most casual players - M 21-35, F 21-35, who require advanced
game mechanics and who will become the pillar of the social network.