People keep making MMOs, yet keep losing hundreds of millions of dollars because they think it's going to be the next World of Warcraft.
They never are and they never will be.
I disagree. WoW is losing members, people are getting sick of the grind. The first MMO to come out with something unique will be very popular. Same with cryptocurrencies.
There have been quite a few to go down in flames over the years. The only one with a chance is SWTOR and that is only because it's by a proven company with a large following, based on a well known IP (much like Blizzard was Pre-WoW).
However, there have been others to go down in flames:
All Points Bulletin - Lost $150mil, Bankrupt
Final Fantasy 14 - I believe the price tag was close to $150mil. It was such a failure, it almost bankrupt Square Enix. Game was closed until further notice.
Vanguard - $40mil (most expensive MMO ever at the time)
Dungeons & Dragons Online - Not sure on price, almost shut down the game before it went F2P.
LoTRO - same thing with DDO
Then there are quite a few more and I could probably name them all if I sat and thought about it, but I think you get the point.
They keep failing, yet they keep coming. Not counting all the smaller niche games to corner that market, such as Mortal Online and Darkfall just to name a couple. WoW owns mainstream. Eve Online owns niche. Then there are quite a few F2P Asian games that aren't popular at all in the West that do pretty well in Asia. Everything else has pretty much failed and failed horrifically. Many of which have been canned in early Beta Phases when Investors realized that they were about to lose big.
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All that said, I guess I'm not that surprised that a company is creating a 'successor' nor would I be surprised if they actually succeeded. It really depends on how well their R&D goes and well good their programmers are. Bitcoin has alot of room for improvement and is a great idea. I'd rather see a company adopt Bitcoin, rather than create a new one, but I guess we're all just here for the ride.