A few days ago I checked this pool, but I didn't really understand the principle of operation and even the scoreboard itself. Back then I didn't have time to write more about it, and now that I have - the server of this field is not working, so apart from the unclear interface - the stability is poor. Nevertheless, I encourage you to join us at ttdsales.com/64bit
Not sure what was confusing about the interface. If you need help understanding, I am here to assist.
It is easy to understand.
If you have the #64 space, ttd breaks it down into 2^32 ranges (I believe), so ranges are randomly selected and assigned to users; so it will take 2^32 searches to touch the entire 64 bit range. The other pool breaks the entire range down where users search 2^19 ranges (considered 1 round, spread out over the entire #64 range) and search 2^32 keys within each range. After the 2^19 ranges have been searched, the next start range is shifted by beginning range 8000000000000000 + 2^32. Next start range would be 8000000000000000 + 2^32 + 2^32, next start range, etc.. In this way, every space of #64 is touched, every round. It is merely a different concept versus ttd. I understand you have a lot invested with ttd's pool, so of course you will want people to join it where you have a large majority of ranges searched.
But it was setup this way so that users with 1 GPU could continually run their GPU and compete with people like you who bring online massive amount of work-related/server type GPUs, for periods of time. It was designed so even the slowest single GPU could complete a range in under a minute.
Another difference was the software. ttd's pool uses old bitcrack, single GPU only, unless you run multiple instances (pain in the neck) OR you can use the modified VS Bitcrack that your buddy wrote for you long ago and then you can use multiple GPUs. The other pool was using a far superior program, a different version of VS.
The other pool, had a bonus for the finder as well, built into the numbers.
When the pool was running and had users, the stability was not poor, it was up and running 24/7. Once users declined and I had 99% of searched ranges (took months to get to that point), I took it off-line but continue to work it, from time to time. Mining is too good right now ($$$) for most with GPU power to want to participate in any #64 pool, myself included.
My only suggestion was that the Pool is not available all the time (for whatever reasons) which makes participating [or creating a competitive] unattractive. That's right - I put a lot of strength into ttd and that's why I'm going to work for this pool, but not only because I put a lot of effort into looking for it, but also because regardless of the situation - the pool has a 100% uptime, so who wants to be clear conditions to join and continue your work or even start, where the same regardless of when it started - if you find the right key (and the chance is greater because the range where the key is missing is already eliminated) - me and the author have a $ 500 bonus . After all, it would be obvious that no one would start working seeing how many scans I have already scanned without a bonus :-)
If you have the #64 space, ttd breaks it down into 2^32 ranges (I believe), so ranges are randomly selected and assigned to users; so it will take 2^32 searches to touch the entire 64 bit range. The other pool breaks the entire range down where users search 2^19 ranges (considered 1 round, spread out over the entire #64 range) and search 2^32 keys within each range. After the 2^19 ranges have been searched, the next start range is shifted by beginning range 8000000000000000 + 2^32. Next start range would be 8000000000000000 + 2^32 + 2^32, next start range, etc.. In this way, every space of #64 is touched, every round. It is merely a different concept versus ttd. I understand you have a lot invested with ttd's pool, so of course you will want people to join it where you have a large majority of ranges searched.
Do you know what the data below "Distribution for each 16th of the entire 64 - 63 bit range" means?
Is that how many keys where tried in each key range?
This is a general picture of the situation showing how many percent of what part of the entire range has already been scanned. The entire range of 64 is divided into 16 sub-ranges. The percentage indicator shows, for example, that the 16th part of the main range (i.e. F80000: FFFFFF) was scanned in almost 40%.
I am having to do a string search versus full address search because a few of those cards are the RTX 3070 cards. But at least I can still use them with VBC. But as you can see, I set the range from 8000000000000000 to FFFFFFFFFFFFFFFF and the program spreads out over entire range. I was hoping to hit close to address and find it before 2^50 but no such luck. I'll let it ride for at least another 6-8 hours and see what happens.
I do search by string too
I just try do experiment about look a pattern
problem all puzzle is not create by pattern all is absolute random
problem on rank 2*63-2*64 prefix is distribution all keyspace by variable difference
conclusion no pattern
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Questin; what number of same characters of address would be needed to get 9/10 missing characters of priv. key so you can brute force it than?
The ratio of the characters of the address (or the initial prefix) to the value of the characters of the private key or the general distribution throughout the entire range of the pool is completely random, so whatever you write about - it probably doesn't lead to anything :-)