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    Author Topic: A Development Thread for a Game funded With Bitcoin  (Read 4674 times)
    kiba (OP)
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    February 28, 2012, 07:10:08 AM
     #41

    After several days of codewacking with the pathfinding, I finally hammered it back into a usable shape. The game now have true pathfinding, HURRAH!

    Also, I got started on procedural generation. First, I got rid of the white floors, and stop generating them completely random. Instead, I path to each blue squares with gray floors. It's not completed, and I am not sure that's how I want the streets to be like that anyway.

    I should be generating buildings at some point later this week.

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