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    Author Topic: Crypto Kingdom - 1991 Retro Virtual World(City)  (Read 632760 times)
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    rpietila (OP)
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    November 24, 2015, 09:01:56 PM
     #2521

    Nearly all I know have managed to press their health challenge to "None". It tells the remaining amount after every consume. You should not worry too much that it takes a long time to get it moving. It is intentional to make it more difficult to decipher the exact healthinesses of each item, and give the nasty uncertainty about how much of the challenge is left and whether to consume good stuff or cheap stuff.

    Actually I wrote since this is a major change, it is pretty much the first module that actually makes this resemble a RPG (wow only 13 months since start!!) . I would be happy if the active players could share some of their insights to the less active even here in public. Many haven't lived the rollout of consumable items (that started a good 15 weeks ago, making them very familiar for the active players) and they may seem totally baffling.

    Write here to help! Don't worry too much to "give away the secrets", it is certain that you will retain the edge by being more active - and who wants his neighbor to die anyway??!

    HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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