This means that the default stride is 1. It can be increased, I think, to 2000000000. It doesn't work beyond that value.
Why ?

Because the type used for Int is uint32_t, you can use a larger data type, such as int64_t:
Int step;
step.SetInt64(stride);
privateKey.Add(&step);
However, Im not responsible for what happens after that.
The script processes keys in batches (e.g., POINTS_BATCH_SIZE). A large stride might cause the batch size to be exceeded, leading to incomplete or incorrect processing, progress calculation or even crashing the entire program.
Thats why I dont like to mess with other peoples scripts. Its easier for me to rebuild a new one from scratch than to try to support someone elses script that works in a way they think is well-designed.
