Is there a failure option if the community fails to kill in in set amount of time?
I don`t believe it`ll be the case. Where`s the fun if everybody loses?
I`m interested in the reward actually - will it be fixes for every participant, or will it be based on damage done to the boss?
Or will we have just to survive boss` attacks for several rounds? It`ll count as a small victory, and the reward will be based both on damage and survival rate.
I hope I expressed my thoughts more or less clearly: it won`t be good if people will die every time they fight the boss.