How is it decided who gets how many coins?
Flixx tokens will be given to:
- Content distributors. Incentives for seeding will result in incentives for content creators. Early adopters, both distributors and creators, will be rewarded. This will help develop a true decentralized network for content distribution, and will attract authors for making their content available and choosing their own business model.
- Users who engage socially: Gamification is the practice of applying game mechanics in non-game situations. These typically include points, achievements, high score table and other trappings of modern gaming. The game industry has spent a great deal of time refining what makes a game engaging and entertaining, and applying these principles to other business contexts. Then, earning Flixx and participating in the community has to be seen as a game, there are benchmarks on your social engagement that will be rewarded with incentives. It pushes members towards behavior that benefits the community. Tailoring the rewards set up for Flixxo community can allow us to reward things like good behavior, reaching a certain amount of shared videos, strong contributions, inviting friends, posting material that receives positive feedback and many other things. Providing both extrinsic (such as merchandise, movie tickets, etc.) and intrinsic (tokens) rewards for the behavior we want to see is a great way to build a positive community culture.
Incentives will progressively decrease to zero along the first ten years.
During the first three to six months, access to Flixxo will be granted by invitation. Having the responsibility of deploying good quality video and satisfying content demand, we must control the flow of users until reaching a massive amount of media. On the side of the incentives and economics of the platform, such a mechanism will allow us to reward with Flixx those users who invited new active users.
Please check out pages 14-18 of the white paper for more detailed information.