But for me need to distinguish between chaotic function, predictibility and entropy...
In a way this whole distinction between self organisation and entropy is very subjective, and mostly in the eye of the beholder
Maybe the whole universe is in a process of self organisation and there is not one particule or quanta in the whole thing that is not participating in this auto organisation.
...
Chaos theory are also different from entropy, in the sense with chaotic functions, the functions is already supposed to be unpredictible to begin with, so there is not really a concept of entropy as how the function result will deviate from expected outcome.
...
Even if most of the time i guess what engineers will measure as entropy in a system will mostly be emergent properties, quantum stuff, etc it's mostly a concept that apply to linear system because linear system are never accurate in physics, which can make one wonder why it's even called science to begin with, it's interest is mostly for industrial economy.
After you can see a tree or a child as just noise (actually children are often just this

), compared to the beautifully dystopia the megalomaniac in goldman sachs are trying to concoct

A parking is certainly 'less entropic' than a forest

IadixDev I would actually agree with your description of the universe above but would also argue that it is incomplete as it focuses only on self-organisation and neglects the other aspects of complexity. This is a similar objection to the one you raised against the term entropy.
I take the position that the entire universe is in a process of ever increasing complexity and there is not one particle or quanta in the whole thing that is not participating in this growing complexity.
Anonymint the author of the essays linked in the opening post is a self described anarchist and focuses on emergence, entropy, and freedom. You seem to view the world more as a process of self-organisation.
I believe both of these conceptions can be brought into harmony under the broader umbrella of complexity.
Complex systems exhibit four characteristics:
Self-organization
Non-linearity
Order/Chaos Dynamic
Emergence
Informational entropy provides a way to empirically measure emergence but emergence is only one aspect of complexity. Self-organization can be looked at as a process that actually reduces entropy yet it undeniably also increases complexity.
The chaos in this context is a observation of system dynamics. Systems exist on a spectrum ranging from equilibrium to chaos. A system in equilibrium does not have the internal dynamics to enable it to respond to its environment and will slowly (or quickly) die. A system in chaos ceases to function as a system. A system on the edge of chaos will exhibit maximum variety and creativity, leading to new possibilities. The field of complexity analysis is new and still in its infancy.
God chose to give all the easy problems to the physicists. Michael Lave & Jim March, Introduction to Models in the Social Sciences
I will take example with turing machin and OO programing, maybe it will be clearer what i'm talking about =) As the concept of entropy is quasi inexistant with turing machine, and like this we know we are not talking about something mystical

And i think it can interest also shelby because he is into this sort of problematics with language design lol
The problem is this conceptions from metaphysics to organize the world based on fundemental 'objects' with properties, and 'entelechy' , which is abtracted with the OO semantic of having class of objects with properties and 'entelechy' through the alteration of its state by its methods.
So far good, but then the probelm is when you want to program interaction between all the different type of object that can be present in the world, with OO programing generally it become quickly a design problem.
Either you will add a member function in all class to program the interaction with each other class with specialized functions for each type, but then it mean either you have make the interaction in double in each class, or then one class doesn't know or contain the interaction it can have with the other class, which is bogus from metaphysical stand point.
Either you do a visitor class for each pair of objects, and then each time you add a new type of object, you need to add visitor class for all the combination that the new object can interact with, but it's still bogus from metaphysical point of view because it mean the interaction between the object are not contained in the object themselves, but applied from the exterior through a visitor class that visit the two object in questions.
Even to program physic simulation like bullet physic it's not a small problem, when need to compute mutual gravity from two object for example, and that's only a simple case. And even if there is no entropy in turin machine, it's easy to see if you run complex real time physic simulation two time, you will never have the same result at the end, but it's not really entropy, neither really chaotic function , it's not fractal or strange attractor, only plain linear newtonian physics. I think the 3 body problem of gauss run into this problem.
This whole design of hard typed object make emergent property very hard to program and conceptualize.
Past days i've been digging more into haskel, already through reading the discussion of shelby on the git, i'm starting to get where they want to get at, because in fact in haskel there is this concept of monad, which are generic base object that can be used in generic code 'type classes' and can be specialized into pretty much anything, and the language allow to do meta programing very easily based on monad interactions, which allow to write generic code that can apply to any type, and i think i saw somewhere they are doing stuff to be able to handle emergent property kind of things based on type class like this.
http://www.haskellforall.com/2012/08/the-category-design-pattern.htmlBut it's the same principle i wanted to get at with my framework, to have generic place holder for holding reference to meta typed object with monomorphized access function in sort that the code is independant from the type of the data it manipulate as long as the node can convert it's data to the type required in the code.
It allow to manipulate collection of heterogenous objects and apply generic function to them without having to do specialized function that apply to each specific combination of class.
I'm not sure if typeclass are considered as being turing complete language before they are compiled/monomorphized to concrete type, but if they are turing complete already it mean it could allow to program things based on runtime dynamic data and emergent property between them, and it would probably lead with unpredictible result in the end, even if it's not chaotic functions or entropy, but in the realm between the turing undecidability and mutual interaction problem in physic.
http://number-none.com/product/Predicate%20Logic/index.html ,
http://number-none.com/product/My%20Friend,%20the%20Covariance%20Body/
https://books.google.fr/books?id=HBZADQAAQBAJ&pg=PA103&lpg=PA103&dq=haskell+monad+emergent+property&source=bl&ots=Rk20Gl6GEy&sig=iJyXEi8DbY4LuTgFjmFNgeOxpgo&hl=en&sa=X&ved=0ahUKEwi_r9iIusrUAhWMKMAKHbThAEcQ6AEIKjAF#v=onepage&q&f=false