Hey crazyjack! I'd really like to keep GP and HYPER separate coins with different overall road maps. I'm sure the two coins user bases will overlap, but I'm not looking to merge the two any further. Some games may use both currencies for sure, But my overall vision for GP when I launched it was to have the games use GP as the in-game currency. Similar to runescape coins, the GP used in game would be spent as if it was the actual currency in the RPG game and not traded for another in-game coin, hope that makes sense.
Over the past couple years you have promised a lot and provided next to nothing for GP. If you would like to break GP away from HYPER then this is perfectly fine with me and GP can go back to being used for nothing.
He's asking about Halhan, Just because I don't want to use HYPER in my game doesn't mean anything other than that but honestly your threats of pulling GP every time I voice an opinion on anything isn't really helping anything. The point of GP was to have it as an In-game currency in RPG style games, It doesn't make sense for me to integrate another coin I had nothing to do with into my games.
I didn't say anything about adding HYPER to your games or removing GP from mine in my post. If someone doesn't want to add something to their project that is their choice.
You may have created GP but you abandoned it after you dumped all of your GP from your old dice game and left it to die over 2 years ago. GP would be dead right now if me and HF hadn't of revived it and kept it going. When HF asked me to help him bring this coin back to life I agreed on the condition that you had nothing to do with it.
You don't follow through with anything you do, including this coin, which is why GP will have nothing. Your game has been 'in development' for 2+ years with nothing to show and a RS server takes all of a few hours to modify to use GP. If you want to start acting like the dev of this coin then you should start doing it and not rely on those of us who actually are so you can make more money and dump again.