<<  >> (p.52)
    Author Topic: [XMR] Monero Speculation  (Read 3316477 times)
    This is a self-moderated topic. If you do not want to be moderated by the person who started this topic, create a new topic. (2 posts by 1+ user deleted.)
    SmoothCurves
    Sr. Member
    ****
    Offline Offline

    Activity: 379
    Merit: 250


    View Profile
    October 16, 2014, 01:03:45 AM
     #1021

    I have been out for 5 days, designing a game that should be online in 16 days (for 3 weeks total). Trolls jumping on the table for that.

    Relax, dudes! This is supposed to be fun. And I am having fun. I never bought moneros for the reason that I would sell, so it does not matter that a €15k dump (seriously - what is that for money??) makes the price go down.

    The game thread is the one with the most enthusiastic response I have ever had on this forum. That is nice Smiley Since it is using XMR as the ingame currency, and will in due time be integrated to a wallet, people playing the game are causing their XMR balance to go up simultaneously. Even a quite trivial game of 50,000 players can suck in 100,000s of XMR permanently (because playing without circulating currency is not possible, in a way it is "fiat" in the game, although fluctuating in value).

    Read what I said, trolls, and shut up. (Sorry I'm sounding like AnonyMint, but I also sometimes have moments of epiphany Wink )

    I think it's a fun idea and i'm looking forward to playing it. BTW any thoughts on when we might expect a blockchain.info equivalent for Monero?
Page 51
Viewing Page: 52